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Old 08-12-2011, 12:19 PM   #10
Flagship
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Join Date: May 2005
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Has anyone noticed that the problem occurs when a specific action or event occurs. Such as someone opening private chat window, an event that would be played, the client about disconnect or reconnect?

Does it only happen while you are playing a game?

What kind of system are you using it on i.e. a low end single core machine or a highend system with multiple cores.

Any such feedback that would help us to duplicate the problem. We tested 3.0.9 for a long time before releasing it and never once ran into the problem. This leads me to believe that it isn't happening that often but after looking at the lockup log from one person I do believe that it is a bug in the program. But being able to duplicate the problem a few times would go a long way to fixing it properly before we send out 3.0.10

Thanks,
Flag
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